The 3D sphere
The three dimensional sphere can be made by modeling the sphere in the spherical coordinate system.
As the sphere is a three dimensional object, it could  not be pictorially shown in a single picture. So it is important to  view the sphere or any three dimensional object from two different  dimensions which is exactly done in the above picture.
Imagine a shpere and place it in the origin of a three  dimensional cartesian-coordinate-system.
Now view of the sphere from the front is exactly same as the top picture and from the top is same as the second picture. Here ‘p’ is a variable point we are dealing with and OP is an imaginary line joining the center of sphere with the point p. Here theta ‘ q‘ is the angle made in the front view between line ‘OP’ and ‘OX’ and phi ‘ ะค‘ is the angle made by the line ‘OP’ with the ‘OX’ in the top view.(Actually in three dimensional imagination, these are the angles made by the axis with the projection of line ‘OP’ on the planes XY and XZ). Now thinking as a scientist, we can say that the surface of the sphere can be generated if we vary the point p from top to bottom (ie theta<=90 and theta>=-90) and from right to left and again to right (ie phi>=0 and phi<=360 degrees). We could not take the continuous collections of point , but the picture would be smoother if we took the interval as small as possible.
Now view of the sphere from the front is exactly same as the top picture and from the top is same as the second picture. Here ‘p’ is a variable point we are dealing with and OP is an imaginary line joining the center of sphere with the point p. Here theta ‘ q‘ is the angle made in the front view between line ‘OP’ and ‘OX’ and phi ‘ ะค‘ is the angle made by the line ‘OP’ with the ‘OX’ in the top view.(Actually in three dimensional imagination, these are the angles made by the axis with the projection of line ‘OP’ on the planes XY and XZ). Now thinking as a scientist, we can say that the surface of the sphere can be generated if we vary the point p from top to bottom (ie theta<=90 and theta>=-90) and from right to left and again to right (ie phi>=0 and phi<=360 degrees). We could not take the continuous collections of point , but the picture would be smoother if we took the interval as small as possible.
You should be smart enough to generate the formula to  calculate the collection of points p by yourself. I would be in terms of  the radius of the sphere multiplied by some trigonometric expressions  of theta and phi and may have some arithmetic signs such as plus or  minus.
CREATING THREE DIMENSIONAL VIEW
The formula, I assumed you have generated from the above  model, should generate points and these points drawn simply in the  monitor would produce simple two dimensional effect of the sphere. What I  am concerned in this section is techniques like projection(parallel,  oblique, perspective) that will give a real three dimensional impression  of sphere. In simplest words, just make a function that would return a  projected point of a real point and pass all the points of your sphere  through that function. The returned point will be more three  dimensional.
Ok before that, lets discuss about the formula, from the  projected diagrams, we can say that the coordinate x depends on both  the angles. The coordinate y depends only on theta, and the z-coordinate  depends only on phi. We store all the points in a two dimensional  matrix lets say points. Now the formula would be
points.x[i][j]=r.cos(theta).cos(phi)points.y[i][j]=r.sin(theta)points.z[i][j]=r.sin(phi)
running these formulas in the loop would produce the  points. After the matrix is being generated, joining the points of the  rows together will produce the latitudes of the sphere and joining the  points of a column together will produce the longitudes. You need lots  of calculations and stages for the generated points to be passed through  before you could really create an actual and real looking sphere. Some  of the key terms you should learn are-: shadow rendering or mapping  techniques, rotation of points, translation. Symmetric properties of  sphere could help reduce your initial calculations. You should choose  the actual coordinate of your system, the viewing plane, and the point  of intersection of the rays of light in case of prospective projection  (which is the most realistic projection). This is the figure of final sphere we are going to draw.
Click Here to view the next post where I comprehend the general theories of point and its operations.
Source code for this sphere.
Click Here to view the next post where I comprehend the general theories of point and its operations.
Source code for this sphere.

 
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